Real-Time Rendering, Fourth Edition
Tomas Akenine-Moller, Eric Haines, Naty Hoffman
Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics.
It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has been updated to include a chapter on virtual reality and augmented reality and covers new topics such as visual appearance, global illumination, and curves and curved surfaces.
It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment.
카테고리:
년:
2018
판:
4th
출판사:
Chapman and Hall/CRC
언어:
english
페이지:
1199
ISBN 10:
1351816144
ISBN 13:
9781351816144
파일:
PDF, 941.00 MB
IPFS:
,
english, 2018